WWPD Italian Campaign – NZ Infantry vs FJ’s – Breakthrough

Hi everyone and welcome to the first of hopefully
many Italian games.
There are many great rivalries in sports, Bath vs
Gloucester, Man United vs Man City, and of course myself vs Winner Dave.
This time we knew Italy was at stake, and that we
were both likely to try an bring our ‘A’ game – yeah not quite what happened. I
arrived at Dave’s to find a small village awaiting me

Set up

Having rolled breakthrough I opted to not night attack and still ended up
attacking anyway.

Dave deployed an infantry blob in each half with the attached schrek. It
appeared early on he was planning to hold one to keep me in place – opposite my
deployment area, whilst deploying the other ready to move towards the
objectives. He held one marder platoon in reserve. It ended up with the FJ’s
ready to move towards the objective supported by the marders and nebs only.

Seeing the above weakness I planned to exploit it. I deployed the. 76mm
shermans, and 6 pdrs in a place to blast the FJ’s opposite with the 25pdrs
close by. The mortars were also in the mix for direct smoke after I fired, and
the UC’s available to lift GtG. I positioned my roos to try and drive into the
nebs, keeping the other roo platoon and wasps in reserve to come straight to
the objective.

Turn 1
Following a small recce move over the hedge with my carriers I got down to the
serious moves. Sadly my air decides to stay away. The Roos start moving towards
the nebs and my AOP flies to target them. The 
carriers also advance.

The 25pdrs started the shooting, ranging in on the 5th attempt! And not
hitting. The 6pdrs and 76mm hit 6 infantry teams killing 2 whilst the mortars
fire some smoke

Dave starts moving 1 platoon towards the objectives. His mortars pin the 6pdrs
and 25pdrs whilst the marders kill a carrier.

Turn 2

Once again my air support fails to show, the roos continue their advance
towards the nebs. The 6pdrs fail to unpin, but thankfully the 25 pdrs do, and
with the AoP returning to spot they aim at the hapless nebs, and roll snake
eyes… The 76mm shermans don’t have much luck either as the carriers both fail
to lift gone to ground leaving them no targets to shoot at.

Dave moves the Marders up to shoot at the roo’s,
despite needing 5’s on all 3 shots, he hits twice, killing 4 infantry stands,
meanwhile the nebs return fire on the 25pdrs killing one.

Turn 3

With things not going to plan, finally my air
support arrives! I position it to go for the nebs, once again though snake
eyes! The 6pdrs remain pinned, as do the 25pdrs. However the infantry a little
miffed their rides were ruined charge into the marders shrugging off the
defensive fire and destroying 2 before the third retreated to a safe distance.
Once again the carriers don’t lift gone to ground, but the 76mm had already
started moving forward.
Dave’s 2nd Marder platoon arrives from
reserve and moves with the remaining one from the other platoon to MG the
remaining infantry, thankfully only killing one stand. The FJ’s now on the
objective manage to dig in, whilst the rest od Dave’s nebs and mortars are about
as effective as rain.

Turn 4

Once again my air support is lack, but the wasps
arrive from reserve, positioning themselves for an attack the following turn on
the dug in infantry. The Aop spots for the 25pdrs on Dave’s marders, but only
ranges in on the 4th attempt causing no damage, whilst the 76mm have
a couple fo shots at long range and also miss. The infantry move to assault
with the Piat bailing the remaining marder from the 1st platoon, but
my infantry fail their tank terror test. For a change the 6prs also unpin and
in concert with the universal carriers take out a pak 40.
Dave uses his marders MG’s to punish my cowardly
infantry reducing them to 2 stands. Meanwhile to counter my wasps he moves his
light AA and paks to counter them. The Nebs and mortars pin the 6pdrs and kill
one too.
Turn 5
The roo’s arrive from reserve, positioned with the
wasps ready for the next turns change. My remaining infantry run away to avoid
losing another stand, whilst the 76mm move to try and hunt marders – but fail.
In daves turn he manages to bail a 76mm and move with the light AA and Paks
towards the objective, a strangely quiet turn.
Turn 6
The wasps move forwards and flame the FJ’s pinning
them, and the infantry jump from their roos to support them before charging the
FJ’s off the objective. The 76mm shermans kill the last remaining marder
claiming the 1st platoon kill.
In an all or nothing move dave brings everything he
can to bare on the infantry on the objective, FJ’s, AA, Pak 40’s, Marders –
they pin the infantry but only kill one stand. Dave charges into the infantry
with his FJ and after 5 round of combat all that remains are 2 infantry stands
from the New Zealanders. As turn 7 rolls around the objective is mine.
Well that was an ineffective game! Air support for
about my 3rd game in a row was rubbish! Whilst neither of us could
actually harm each other, both playing quite cautiously. I think my plan wasn’t
atrocious but the templates I had just repeatedly failed, perhaps I should have
left my IC in the deployment area to help with the pins? Dave on the other hand
moved his reserves too late, he had enough stuff to not worry about a frontal
attack from my deployment area, and I was slightly worried he might just charge
me too!
Anyway the first blood for the Allies in Italy from
Breakthrough Assault.

Category: AARBritishGermansItalian CampaignLate War


  1. Go the Kiwis! About half way through that report I thought "there's no way he's winning this!", but just goes to show what I know. Artillery can be so frustrating, it's all those dice involved! Cheers, Paul.

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Article by: Mark Goddard