I’ve always liked the Kiwi rules, it’s nice having advantages as well as disadvantages (4*2 and 1000 men limit) so I’m going with them. You also get some nice options with Maori rules – and let’s not forget the All Blacks are the second best rugby team in the world!
Ok let’s go for some recon – UC’s work brilliantly, and a favourite unit some wasps; the more I take these guys the more I love them.
Let’s also look at smoke/arty and make the most of the NZ rules, so 4 25pdrs, they can smoke, they can also use funky artillery rules! I toyed with the idea of having a breaching group instead of these guys ( same points) but I’m thinking I’d prefer the auto attack option than being forced to take it.
Ok let’s go with some Italy unique units, the one that I instantly like is the Sherman 2A, it’s FA7, AT12 and SiF (no smoke) whilst they may not deal with panthers well, the improved AT at long range should be far better vs pz4’s/t34’s.
Obviously the shermans can’t damage panthers as I mentioned, so I’ve opted to take another interesting Italian option, air power with ‘Dixie’ this allows an AOP to help air range in and operate within 12 inches. With rockets that should deal with big cats etc nicely.
Lastly I have 75points, I think I’ll take 2 mortars, that’s one smoke template, or 4 in direct, and with the last 10 points add two 50 cals to the roos.