Shoot and Scoot Episode 48 – The one where Germans still like big cats!

Duncan, Eddie and Lee return with another episode of Shoot and Scoot, the Flames of War and Team Yankee (plus whatever catches our interest) podcast to talk about what they have been up to in “Faces, Bases, Something and Something”, take our patron’s list suggestions for a WWW3: West German edition of “You and Whose Army?” and answer your questions in “An Officer Answers”.

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If you want to show your support for what we do with the podcast then head over to https://www.patreon.com/Shoot_and_Scoot and consider chucking us a £1 a month to fund some better mics and the like.  We’ll even make you “internet famous” when we read out your name on the next episode!

Timestamps

Internet famous

00:03:00 – We say hello to our latest patron supporter.

Faces Bases

00:04:30 – Lee has been painting Germans, but not the west kind!

00:09:00 – Duncan has not been painting Iranians.

00:15:00 – Eddie has been working his way through his hotel hobby stash and is on his second Para platoon.

00:21:45 – Eddie spins the Wheel of Hobby death Focus

West German Review

00:29:00 – We take a look at the latest WW3:Team Yankee book as the West Germans arrive to version 2.  We talk about the new units and formations as well as changes to old favourites.

An Officer Answers

01:35:50 – Jacob asks “The new book looks Excellent, so I have to ask, what are the best formation choices for taking as support to my Canadian Leos or US light motor company?”

01:40:00 – Battleraizer asks “For Skill / Morale tests on 3+, you know pretty much it would go through, and for 5+ you know not to try unless you are reaaaaaally desperate. But what about 4+? How do you evaluate Skill / Morale 4+ and what to do with them?”

01:42:30 – Joel asks “Not specifically related to West Germans, but, as a newer player I need to ask: should I leave my attack helicopters off board until my opponent’s AAA is dealt with or are my helos my best bet for dealing with anti-air?”

01:44:35 – Vick asks “Noticed that the new Marder2 and CANNONJAGDPANZERHETZER2 have AT13 and AT16 HEAT respectively.What exactly are they supposed to hunt? AT13 & 16 are waaaaaaay overkill even against uparmoured warrior bradley bmp3, but too weak to even realistically kill a T55. All other prey items are more easily and point-efficiently dealt with via currently existing tech like Leo1 / milan infantry / marder 1 and M113 brrrrt”

01:45:45 – Chris asks “How do you see the German conscripts being used? Could you see a NATO horde rush being effective? Hasselhoffs greatest role was Dodgeball.”

01:50:00 –Seb asks “Coming from fow I notice almost no nato infantry is in plastic, is there a reason for this? Also at the risk of breaking the podcast again, what sauce would you pair with chicken?”

01:52:20 – Mike shouts “I have no question other than BAYWATCH NIGHTS HAS ACTUAL LOVECRAFTIAN SOURCE MATERIAL AND THAT SHOULD BE REFLECTED IN TEAM YANKEE.”

Going to tell the kids this was “Buffy the Vampire Slayer”

 – Bill asks “What was his better role, Knight Rider, Bay Watch, or Dodge Ball (you can dodge a wrench you can dodge a ball-RIP Patches O’Houlihan)?”

01:55:30 – Malcom asks “Given the addition of the Kjpz to the game, what other obsolete but still in use vehicles would you like to see added next? Many have already mentioned the M48 with the 105. What else? AMX13? Centurion?”

Shoot and Scoot

2:00:00 – Its time to shoot and scoot as we see if our Dice of War dice can get us out of trouble

Category: BattlefrontGermansList DiscussionPaintingPodcastReviewsShoot and ScootTeam YankeeWest Germans

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Article by: Fez