Up until 24 hours ago I was going to take Westfalen to this, but as Ben, Winner and Army were all trying to persuade me to take these guys, and Alex criticized me for thinking of taking them I thought – with 4 recommendations I might as well go for it!
So let’s look at the construction of this list. The hq with the bagpiper is essential – needing an extra hit to be pinned is gold dust – when you assault (always through cover!) instead of statistically needing 15 shots to pin you, it’s now 18 – I like those odds! Also let’s take the extra PIAT’s – only way Brits get two.
Airlanding anti tank – 7 6pdrs in total – they can be used offensively (especially when combined with the direct mortar smoke) or lying in wait supporting the combat platoons – assault at your peril.
Airlanding engineers – some flame throwers here to help suppress enemy fortifications and tanks – or remove a team or two before assaulting.
Airlanding light battery – do you like staying still? Then weep – this unit will keep you moving and that by itself really helps give these guys the initiative. Or on offense it’s just nice to remove units defending objectives.