Setting up Infantry for Defence vs Tanks.

Hi All Coxer here,

this time I’m talking tactics, and how you can set up your infantry to defend an objective.

can never be a comprehensive article as terrain/opposition will always
shape your deployment, but there are a few simple tips and tricks which
can help.

Infantry in front of the objective 

As a reference
point for the models deployed here is the objective to defend
– on a
side note I always recommend placing a flat objective underneath a
 modeled one for those moments you need a man right in the middle of it!

When you place
your infantry to hold an objective there are a couple of things I like
to consider. The first is that I like to have them at least 4 inches
forward of the objective from where the likely assault will come – if
the platoon is big enough spread out in multiple directions for any
flank attacks. The reason for this is that at 4 inches you still contest
the objective, but more importantly, if you break during combat and
fall back you’re still contesting the objective. 

other thing to consider is spacing. Whilst gun teams can shoot over
stationary non shooting infantry, other infantry teams need an inch gap
to shoot through. Alongside this you have to consider artillery, having
as few teams under a template as possible reduces damage; conversely as
you only get defensive fire from models within 8 inches from those
contacted in assault you don’t want to be too spread out as you won’t be
able to bounce the assault. Personally I aim for around a 3 inch
spacing, enough to avoid lots of damage from artillery, and still be
concentrated for defensive fire
So the
infantry are now spaced around the objective, 5 teams are within
to contest the objective and if assaulted from front/sides when
fallback should still be contesting.
Infantry anti tank weapons
this I’m referring towards Panzerschreks, PIATs, Bazookas and Anti-Tank
Rifles. These are infantry based weapons, so don’t count as gun teams
-and as such fight as ‘regular infantry’; they have two advantages, the
first is they can add to defensive fire and damage tanks (you need two
effective hits either destroyed or bailed to stop them assaulting you).
The other advantage is that in assault they often have a higher tank
assault rating so are more lethal. When deploying them as part of an
infantry platoon I place them about 3 inches behind the front rank of
infantry. This allows them to take part in defensive fire, but more
importantly, when the enemy tanks hit, they are not within 2 inches of
the assaulting team, so not a viable casualty to be removed – and of
course if you then pass your motivation test to counter attack you’re
able to move these damaging weapons into assault range.
Here are the 2
PIAT bases (only 2 figs per base) I’ve used a measuring stick
to show
the slightly less than 4 inches from the front of the infantry base
the front of the PIAT base

Anti tank Guns
are your. 6pdrs’s Pak 36/37/40 etc.  These are gun teams and as such
‘fight or die’ basically in combat if they lose the combat they are
dead. As such it’s helpful to have the infantry in front of them, but
it’s also useful to have them within 8 inches of the front of the front
rank of infantry bases to help with defensive fire (as a side note this
works for HMG’s vs infantry) 
what does this look like in practice? Well here is a rough example with
my British para’s – rifle/MG teams up front and round the sides, PIAT’s
in the centre and 6pdrs at the back, ideally 2 are in range of any
infantry team. 
And now you
have the 6Pdrs, at least 2 are within 8 of the front rank of
infantry for defensive fire, but far enough back they shouldn’t get
damaged in

I hoped this has helped any of you when considering how to defend an
objective, as you can see from my examples, there is no terrain, no
other supporting units – just far too many options to consider, but if
you have any great defensive tips or tricks you’d like to share please
let us know.

Category: Flames of WarTactica


  1. This is the 101, certainly, one thing to consider when setting up is the possible ambush sites, you don't want to end up having no room to place that nice little 6-gun 6-pounder platoon, when you need it.

  2. Great work…even a grognard like me can sometimes fail to grasp the simple elements and since I don't just play one game and I master none, this is more helpful than you may imagine as I play Infantry 90% of the time I play FoW

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Article by: Mark Goddard