comes in two forms, direct and bombardment – and it has two principle
effects – units shooting through smoke can only see 16 inches, and if
the target you’re shooting at is obscured by smoke it counts as
concealed and gone to ground – except for defensive fire where it’s just
there are some difficulties with smoke, you have to fire it at an enemy
unit – so still need to roll to hit. Bombardments spread according to
the wind direction – a random roll on the first smoke bombardment. Smoke
bombardments must be the first shooting in the shooting step, and
direct fire smoke is resolved before normal shooting from a platoon.
Despite all of that smoke is key to FoW.
every faction has access to this, it can range from cheap mortars and
nebelwerfers to large artillery pieces. On offence the main aim early on
is to use smoke to stop the enemy shooting you. Now you move then fire
smoke so a bad dice roll can leave you exposed, but frequently if you
drop smoke on an enemy unit they have to decide to either not shoot you,
(over 16 inches away) shoot you at a +2, or move out the smoke and drop
defence smoke bombardments are great vs enemy spotters (stop their
bombardment) or to protect one of your defensive units which will be
shooting, from an opposing unit which can hurt it.
the third important area is combat, frequently you will have to assault
a unit in the open, being able to assault through smoke makes you
harder to hit from defensive fire – but almost as importantly, after
combat it gives you somewhere safe to consolidate into.
mortars and shermans etc. Direct smoke is a powerful tool, but requires
huge discipline to go to reduce enemy effectiveness vs damage.
are three principle ways I use it. The first, like the bombardment, is
to just obscure an enemy unit. This is a great tactic when faced by some
giant beast like a Jagdtiger! The other options though require synergy
with other units. The first is sniping. Take this example, my Brits are
facing soviets, the Shermans fire direct smoke, unlike normal shooting I
choose where it goes, and I place it to obscure every tank except the
command. I then use my M10’s to fire, the shots first are resolved
against the easiest to hit tanks – e.g the platoon commander. He’s taken
out and the platoon needs a new commander to move! A very effective
if you have AT guns and mortars for example , the AT can shoot the enemy
tanks, which the mortars can then direct smoke. Again this leads to the
decision to stay still and shoot at +2 or move and drop RoF
hope this has helped understand smoke, if you have any other great
tactics let me know, or if you want me to cover areas drop me a line